The same goes for Gingerbread Men from HTSSC.Superpowers cannot be given to normal Saints Backup without causing every instance of those NPCs to be superpowered, at least as far as I know.Super Saints Backup (srsly, they didn't have powers).The only thing this changes is them having superpowers when summoned as Homies outside of quests. This was especially needed for Future Shaundi, who displayed superpowers during most of the DLC quests, yet magically lost them as a Homie.Īnd before someone asks: no, this does not give NPCs superpowers during quests when they shouldn't have them. Rather than having a mix of superpowered and non-superpowered Homies, all DLC Homies now have superpowers. While I was at it, I also did something similar for the Homies added by the two campaign DLC. This merely makes it so that the Homies you unlock as part of those missions (Maero, Tanya, Roddy, etc.) come with superpowers. Now before I go any further, let me clarify: you still need to do Loyalty missions for Pierce, Matt, Shaundi, etc. With a little creative tweaking I was able to give every Homie you unlock superpowers from the get-go. The point of all that rambling is I decided to fix this. It's unlikely you'll call them up given how much more useful a superpowered Homie would be. Except for a very small window where you've only completed one or two Loyalty missions, a Homie with no superpowers may as well be no Homie at all. Outside of that though, non-superpowered Homies just don't make sense in the long run. Even more strange is the fact that in the missions they appear in they're superpowered, but when you "reconstruct" them they magically lose their powers. before you complete their Loyalty missions, I'm talking about the Homies unlocked by those missions. I'm not talking about Pierce, Shaundi, etc. You know what I don't get? I don't get why the extra unlockable Homies are not superpowered.
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